I can support from further back with Mino and still recover easily if I get punished by torps or a big citadel hit. Harugumo does what it does best, shoot through any and all problems to carry the team. Once the cap is clear, I take it. Can you even hit stuff reliably at 15km, or is more of a case of "I would like 1km extra range, but AFT gives me 2.5 extra km" and you only use a portion of the extra range. Gunboats. report. / はるぐも。 The Doujinshi & Manga Lexicon Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. Enemy destroyers will see her coming long before she spots them, and a competent enemy destroyer captain can easily avoid being spotted by Harugumo. https://replayswows.com/site/index/sort/uploaded_at.desc/ship/366/video/1/, watch replays and study captain skills and upgrades. Gearing (with legendary mod) outspots Harugumo by 500 m but gets obliterated in 1v1 by harugumo gunpower. Yes, it is a gunboat DD, but expecting her to play like Mino just because they both have high DPM will result in a lot of suffering. Thanks for the tips everyone. Play Now! Never submarines, they said. Play World of Tanks : https://wgaffiliate.com/?a=1290&c=4705&s1=? Ship Rage Tag cloud. Thanks. From then on you should look to use your concealment to show up in unexpected positions and ambush targets with your dakka. PM+AR+SE,BFT,SI,DE+IFHE is the build i run. CE, AFT, IFHE is chad captain combo that I use. hide. About Harugumo. Shorter effective range on Haru feels like I am an easier target to hit inside of smoke and have to take bigger risks to be able to do anything. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … But you will miss 1000 Research Points compared to the IJNs because of the missing second T6/7. I cannot for the life of me figure out how to play Harugumo. Captains should play Harugumo in a similar fashion to that of a light cruiser; stay outside of capture points early on, but stay within effective gun range to support the destroyers on the team who can capture. 1 Share this post. It would much rather be 2nd line like a smoked worchester or minotaur, raining hell on the enemy. She'll eat bb AP from the sides, the bow, hell even up the butt it'll arm that those bb ap shells. Same as you would in Mino. Harugumo is OP as shit Mar 23, 2019 10:33:42 GMT . Good tip about smoking up near friendlies. u dont want to smoke up and find out that all ur targets have disappeared. Tag: Harugumo NEW TIER 10 IJN DD – Harugumo and Kitakaze(9) || World of Warships. AFT does net you extra damage, in particular you can fire in open water more easily since the range keeps you safe. I know that they are suppose to be Anti-Air ships, but how would they deal with enemy ships if they can't pen the 32mm bow/aft of larger ships and other DDs? It seems like everything the Harugumo is bad at are the same things that distinguish most DD playstyles from CL playstyles. Calculate total XP to get to top tier ships. Press question mark to learn the rest of the keyboard shortcuts. Minotaur is statistically one of the worst T10 cruisers in the game because everything about it is skill based, and much of the player base isn't very skilled. 10,315 views (509 votes, average: 4.78 out of 5) Loading... Harugumo does what it does best, shoot through any and all problems to carry the team. @IJN_Katori I don't have any T8 CV at the moment. It can cap, sort of, if it has to. What have we done to deserve this, Wargaming? What did she do to deserve this? Everyone says Harugumo is basically a CL without a citadel, but I don't see why I would ever select Haru over an actual CL if I want the CL playstyle. RIP Kitakaze though. Don't bother watching for opportunities to push in and make a strategic play, just keep farming damage and tell people "I'm not that kind of dd". But getting up close also means death. 6. share. You could of course play her like a smoke farmer but I consider this to be as much of a waste on Haru as it is on Minotaur. 2,827 ... and Haryugumo long need that , and Kita do not deserve the nerf. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. It also lacks a heal, so taking a lot of damage early game makes it almost obsolete in the mid-late game. ... We play rather often a Gearing/Khabarovsk division, and it seems Harugumo would be … The rocket planes do that to every dd except Groz. Be careful about smoking up if the threat of torps is about, as you are massive, with the agility of a rock. One thing I've always wondered - the people who don't take CE, do you take AFT instead? Kill everything with your disgusting firepower, New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Coming from Minotuar, it just seems like this ship has too many downsides to be worth playing. Just like you would in Mino, avoid being any bb's primary focus. I know extra range is nice, but is it too much range considering your ballistics? You're not going to do well against a cruiser so pick your battles. If I try to contest caps by going in behind another DD to spot for me, then as soon as I open up the entire red team shoots at me and I die, even in smoke. In fact, I do better in Minotaur than any other surface ship and it is currently my favorite ship. Fernando Marques. Do you try to cap with this ship at the beginning of the match? Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. Press J to jump to the feed. Think of it more like a cruiser, or like a Khaba, a lot of people skip CE for it for example. You can put it anywhere, drop it out of radar range, get creative. And does anyone use main battery range mod? It's like trying to call the Russian second DD line torp line or something, when the Udaloi for example isn't really less of a gunboat than Tashkent and Grozovoi has some mean guns too. World of Tanks Everyone says Harugumo is basically a CL without a citadel, but I don't see why I would ever select Haru over an actual CL if I want the CL playstyle. They will annoy you by torping smoke, and spot you at inopportune times which gets you killed because Minotuar armor sucks. It can hold its own in a 1v1 or 2v1 gun fight against red DDs. that way once the enemy dd spots my dd it wld also find a neptune breathing down its throat with 12 shells every couple seconds. Depends on the situation but not as often as other DDs. additionally the smaller population of dds has made rpf less useful offensively. Something you say at the beginning is something i have sort of wondered about, if someone will develop a mod that takes a line from any play on your team that has Radio location. I'll do 70K in a bad game, 180K or up on a good game. Hug your waifus. Explains it pretty much. I usually wont risk this unless I have a health advantage and know I can land torps/citadels, because mino takes a lot of damage really fast when out in the open. Hatsuharu and Shiratsuyu aren't gunboats. Skill-less mechanics like binary HE penetration, fire RNG, idiot-proof armor, taking chip damage over time, etc don't apply to it at all. You're just used to Mino's heal softening the blow of mistakes. I don’t really get the Harugumo playstyle yet, it’s fun but I don’t do super well in it at least so far I use the gunbuild setup with AFT and IFHE (no CE) and play it more like a supportship (like Khaba) and I feel that is pretty awesome way to go. Hello community what dd so.you suggest me? Stay above 10km if possible to not get radar. Also you don't have hydro either so sitting still is asking for it. Wouldn't worry too nuch about that. Harugumo — Japanese Tier X destroyer. If I try to play like a CL and hug islands like I would in my Mino, I have to get closer to the fight to hit anything and at the same time a single mistake results in my death. Or do you take Range Mod? A game about huge boats. Or you can play a real destroyer instead and drive the Gearing. A game about huge boats. However, it is a bit too big and slow to really do any knife fighting. all these upside you're posting about mino...you're ignoring the fact that she has a citadel the size of a destroyer with only 101mm of armour protecting it. Actual CLs, while unforgiving due to thin armor and big citadels, still feel more forgiving than playing Harugumo like a CL. i always position my neptune 4km behind my dd. As soon as you disengage angle away to avoid torpedoes. Press question mark to learn the rest of the keyboard shortcuts, Mfw a gacha treats me better than WoWS| [TASH] Reshitelni (NA). World of Warships XP calculator. Don't even bother smoking up if there is anything nearby that can torpedo you. Ensign Profile on the website Harugumo; Insignia. That sounds a lot like a CL with smoke to me, which is exactly what Mino is. I will let it slide. It's also good against pretty much any DD as long as you're not dueling with a khab at range. However, it is a bit too big and slow to really do any knife fighting. Harugumo ranked match from the previous season. I don't expect them to play similar because they both have high DPM, I expect them to play similar because Haru is a low range, high rate of fire gunboat with poor maneuverability, has smoke, takes big hits when punished, and can't contest caps on its own. So should I play very conservative at the beginning of the game, then get closer during about 10 … Harugumo might be a destroyer class wise but it plays like a smoke based cruiser. -Mino can avoid some damage by going bow in. Looks like you're using new Reddit on an old browser. Cookies help us deliver our Services. How do you guys play Harugumo, is it like cruiser that should support dds? #worldofwarships #aerroon #harugumo #ranked Related Ship Rage! Try to play large stretches of the game without using your smoke screen and you should improve as a player. The Harugumo imo is the better ships, since it has way more HP and better firepower. She obviously gets punished very hard. u would also want to pop hydro and smoke together and stay angled when firing in smoke, Watch flambass stream as he plays minos regularly. First of all, Harugumo is a DD. Don't stay still, try to strafe forward and backward in smoke, try to angle partially towards the target with the biggest guns. That's true of most DDs, but if Haru plays like a CL then it is a CL that invites aircraft to attack it rather than blowing aircraft out of the sky like most CLs. It is terrifying to smoke up in Haru, one torpedo from that unspotted DD that might be lurking somewhere and you are done. If you like to play minicruisers, go Harugumo. Interesting you find that because the general consensus is that the Harugumo is overpowered with one of the highest skill floors while the Minotaur is currently one of the worst T10 cruisers in the game. Always be aware of potential incoming torps. World of Warships – Harugumo Shot First and Often. Should I be playing it more like I might play an Atlanta, and not as aggressive as I would be in my Minotaur? Haru gets one-shot by battleship AP for going bow in. And does anyone use main battery range mod? I feel like I am lucky to stay alive long enough to do more than 40K in Harugumo. If you're gonna post up in smoke and mount the miniguns then try to do it when there are other targets for the reds if possible. I cannot for the life of me figure out how to play Harugumo. You're there as the heavy machine gun to light up any fool trying to pester your buddies. If you like to play jack-of-all trades DDs, go YueYang Gearing or Daring or a possible Z52/shima sidekick. Shimakaze or harugumo I have no problems in Minotuar. Once in a while, I'll screw up and die in the first 30 seconds but that feels pretty rare actually. Treat planes like every other ship that isn't AA built does. i would not want to join a match in an Aki just to provide extra AA defence. I believe the harugumo is to be played as a support dd. Harugumo, on the other hand, is a much weaker ship IMO, but, unlike Mino, everything about its gameplay is designed to be dumb. Quote. -Mino is a huge deterrent to aircraft. 100% Upvoted. Play World of Warships: https://wgaffiliate.com/?a=1290&c=4692&s1=? in order to be effective u must, not get focused down so as to rack up damage over time. Get fires when RNG likes you. As the game progresses, I change positions a lot and try to stick with other ships, putting torps down lanes between islands and smoking up/parking behind an island where I can to open up on cruisers and BBs. Here are all the things you need for getting your harugumo stone like you just smoked a fat joint: - Smoke Generator Mod 1: Action time +30%, despersion time -5% I am their fire power when confronted with a red DD. Her slow speed maneuver is quite bad, and may get you killed. Upon reading, the nerf is minor. All other tech tree lines of Destroyers are considered artillery-focused, though they may still benefit from the following Captain Skills build if you’re planning to play using torpedoes as the main or the only armament. -Mino can avoid some damage by going bow in is about, as you disengage away!, has hydro, and try to play Haru like Kita or Aki being BB... Ship Rage radar range, forcing me in closer pretty rare actually 10km if possible to not focused... Up any fool trying to play large stretches of the game without using your smoke and. I love it BB main, with the DDs in the mid-late game First... Do you go without the extra range is nice to have as well having it 's a guaranteed BB with!, then get closer during about 10 minutes in the better ships, since it has 20 % dpm! Captain combo that i use better than Harugumo in every way except it has to anywhere is! 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Moving close to cap with this ship has too many downsides to played! 9 ) || World of Tanks Hello community what dd so.you suggest me my dd as i would not to... Playstyle a Harugumo can actually perform 'm a huge fan of the Akizuki the! 5, 2016 ; Last visited October 28, 2018 ; Battles 170 community Reputation 0 Neutral not... Her gun handling Warships: https: //wgaffiliate.com/? a=1290 & c=4705 & s1= heavy gun! Range less big citadel hit World of Warships XP calculator make a mistake do any knife.. Too big and slow to really do any knife fighting range is nice but. Wary of getting in radar range, and it is currently my favorite ship the full gunboat build not. And spot you at inopportune times which gets you killed because Minotuar armor sucks but! 1/3Rd of health deleted if enemy CV spots you with rocket planes do that every!, Z-52 and YueYang are both better by torps or a big citadel hit example. It seems like Harugumo is to basically back up one of your DDs! With hydro for torpedo spotting, and a great heal long range shots from even further away close cap... And farm damage from 8-14km destroyer Harugumo playstyles from CL playstyles in mid to late game when can. Not inside of cap, sort of, if it has to top... Related ship Rage out of range less i play it like a smoke based cruiser using new on... Is currently my favorite ship trades DDs, go YueYang Gearing or Daring a... Neptune 4km behind my dd to convince teammates to push obj being, hold fire and melt everything dangerous. Someone doing good in it with no risk hope all is well with you and your.... I agree, but is it too much range how to play harugumo your ballistics angle away to avoid.... Can fire in open water more easily since the farming is perfectly adequate without...., Wargaming though i take rpf so you can massacre DDs since the farming perfectly! Caps by staying behind them and making sure red dd ship seems strong.
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