Gain an adaptive bonus of 1.2 Att ... Timewinder – Ekko … Poke with timewinder and throw W onto him. Timewinder. Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Ekko’s passive oddly triggers Luden’s Echo, unlike other similar abilities. Spectral auto-attack trails, bat shadows in Z-Drive Resonance’s speed buff, ghosts in Timewinder, ghosts and bats in Parallel Convergence are all highlights on the abilities; the pumpkin references aren’t bad as well as the mask when Ekko enters Parallel Convergence. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Timewinder(Q) - For Ekko, timewinder is a tool for engage, disengage, waveclear, poke and situational burst damage. Ekko's basic attacks deal bonus magic damage to low health enemies. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. Welcome to the METAsrc Ekko build guide. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a duration. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. Ekko’s abilities work best when they are used together. Tier: At least Low 7-C, likely 7-C, At least Low 2-C via hax | At least Low 7-C, likely at least 7-C, At least Low 2-C via hax, Classification: Human, Vigilante, Criminal, Inventor, Zaun gang member (Former) | PROJECT Initiate, Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Skilled swordsman), Time Stop, Time Travel, Time Manipulation, and Reality Warping via the Z-Drive, Limited Self-Healing and Probability Manipulation via traveling backwards in time, Teleportation (Via Phase Dive), Forcefield Creation, Hologram Projection, Genius Intelligence, Acausality (Type 1), Damage Boost (Via Z-Drive Resonance), Statistics Amplification (Speed Amplification Via Stolen Time), Statistics Reduction (Speed Reduction Via Timewinder), Reactive Power Level (Deals more damage the more injured the opponent is), Can call upon alternate versions of himself from different timelines to help him, Attack Potency: At least Small Town level+, likely Town level (Built the Z-Drive, a techmaturgical marvel far superior to anything Zaun has ever seen; should be considerably superior to the technologies of Vi and Jinx), At least Universe level+ with the Z-Drive's time manipulation (Regularly splits entire timelines in two and remerges them; every time he travels backwards in time, he shatters the timeline he occupied at the time, and all of its possibilities), Timewinder ignores conventional durability | At least Small Town level+, likely at least Town level (Superior to his base form), At least Universe level+ with the Z-Drive's time manipulation, His QWQRE83 Chrono Blade ignores conventional durability (Its blade can adapt to the molecular structure of whatever he is cutting), Timewinder ignores conventional durability, Speed: Subsonic reactions and combat speed (Is physically empowered by a Hextech Crystal which should make him comparable to other Hextech users such as Jayce, Camille, and Orianna. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Enemy Tips. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed. After a delay, the grenade rewinds back to Ekko, dealing damage on its return. E and run away immediately after passive proc. Abilities. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. His next attack deals bonus damage and warps reality, teleporting him to his target. Upping his ability to scrap with opponents (or even last-hit) early game levels the playing field against the long-range, crowd-controlling mages Ekko's often asked to tango with. Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. (This is an Ekko-mains sub so I won’t go through explaining his abilities.) 9.16 Buffs: Phase Dive (E) *bonus magic damage increased (*40/65/90/115/140 ⇒ 50/75/100/125/150) Chrono Break (R) *cooldown reduction reduced (*110/90/70 ⇒ 110/80/50) On behalf of most Ekko mains i believe I can safely say that these buffs are a huge stab in the dark on behalf of riot and enforce parts of Ekko's kit that previously we could have considered to be "perfect." At maximum range or if it hits an enemy champion, the device slows to a stop and expands, creating a slowing field which slows enemies inside it by 32 / … Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Timewinder’s an important component here, offering Ekko his best method for developing his Z-Drive Resonance stacks as his enemies group. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Ekko's damaging abilities and basic attacks build up Resonance stacks on his enemies, lasting up to 4 seconds. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Timewinder Ekko's Q Ability. The third attack against an enemy inflicts bonus damage while slowing the target. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies, lasting up to 4 seconds and stacking up to 3 times. Ekko is either a strong burst mage with great outplay potential or a very annoying tank that seemingly never dies. Patch 11.1 Possesses immense determination, constantly overloading himself with physical and mental stress to make every second count for as much as it can), Range: Extended melee range with his "sword", Dozens of meters with Timewinder and other abilities, Universe-wide with timeline manipulation, Standard Equipment: Piltover Clock Hand, Zero-Drive, Flashbinder | QWQRE83 Chrono Blade, Zero-Drive, Flashbinder, Intelligence: Genius (Extremely resourceful and intelligent, Described as being able to build machines before he could crawl, managed to create the Zero-Drive and the Timewinder simply through trial and error despite not having any previous knowledge of the subject, able to easily pinpoint and target key weak points in his enemies' defenses after only briefly observing them), Weaknesses: A perfectionist, living by the ideal that he will make the most out of every single second when it becomes important, Traveling backwards in time, and into a new timeline, only partially restores damage and fatigue accumulated by his body; this can stack up very quickly over dozens or hundreds of rewinds, Kurumi Tokisaki (Date A Live) Kurumi's Profile (Speed was equalized and both were Low 7-C). The Elder Scrolls metaphysics & philosophy, https://vsbattles.fandom.com/wiki/Ekko?oldid=6924740. Riven - 6/10 - She can outtrade you. +80 Ability Power +10% Cooldown Reduction +300 Mana UNIQUE Passive - Echo: Gain charges upon moving or casting. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Every third attack against the same target triggers Ekko’s passive, dealing bonus damage and slowing his enemy. Phase Dive's dash is a great tool for setting up Ekko's other abilities. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. Show more. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by %. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. Abilities Passive: Z-Drive Resonance. Ekko is significantly weaker when his ultimate is down. All the same, he has to be careful to avoid being poked out himself or caught by enemy crowd control abilities - as slippery as Ekko is, he’s not a resilient champ, and will quickly bite the dust once caught. Ekko turns back time, going briefly untargetable and invulnerable. Take your favorite fandoms with you and never miss a beat. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). Ekko's Zero-Drive charges his spells and attacks with temporal energy. At 3 stacks, Z-Drive Resonance is consumed to deal magic damage to the target, applying spell effects and slowing them. Welcome to the METAsrc Ekko build guide. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. If he triggers his passive on an enemy champion, Ekko also gains a strong movement speed buff. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. Q: Timewinder Ekko throws a device in a … If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time. We've used our extensive database of League of Legends stats along with proprietary algorithms to calculate the most optimal build for Ekko. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. 64px At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters , but capped at 600. Ekko throws a device dealing magic damage. Cost: 50/60/70/80/90 Mana Cooldown: 9/8.5/8/7.5/7s Dodge her ult with yours. He can use his knowledge of the events to travel to past and prevent them. Since Ekko must correctly position both the skill shot and himself to get both hits, it feels satisfying when this move works as planned. Strong against: Ekko Enemy Tips. Phase Dive's dash is a great tool for setting up Ekko's other abilities. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … Avoid playing in groups because Ekko has three skills that deal area of effect damage. A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. To outsiders, Ekko seems to achieve the impossible the first time, every time. The third hit deals bonus damage and saps the target’s movement speed. Ekko Tips (Enemy) Ekko is significantly weaker when his ultimate is down. 1075 50 / 60 / 70 / 80 / 90 9 / 8.5 / 8 / 7.5 / 7 Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to … At 3 stacks the target takes 15 + (12 × Ekko's level)(+ 70% AP) bonus magic damage and is slowed by 40 / 50 / 60 / 70 / 80% for 2 / 2.5 / 3 seconds. Against enemy champions, Ekko also gains bonus movement speed. This algorithm is able to determine the best summoner spells, item build order, skill order, runes reforged, rune stats, counters, and team mates. Ekko is weak against crowd control abilities. Abilities Z-Drive Resonance (Passive) Ekko’s Zero-Drive charges his spells and attacks with temporal energy. Always try to dodge Timewinder or Parallel Convergence to stop Ekko from poking you. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Never dive an Ekko under a tower. His kit provides lots of slows and stuns to disrupt the team and a rewind skill to get him out of any sticky situation. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. Timewinder. Ekko's Zero-Drive charges his spells and attacks with temporal energy. Q: Timewinder VS Battles Wiki is a FANDOM Anime Community. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. AP Fizz - 10/10 - One of the true counters to Ekko. Ekko throws a device in a target direction, dealing 60 / 75 / 90 / 105 / 130 (+30% of ability power) magic damage to all enemies along its path. Q - Timewinder Ekko’s Q, Timewinder acts like a very slow boomerang. If the target is a champion, Ekko gains accelerated movement speed. Z-Drive … Don't go in on her and poke with timewinder and she can only block one part of Q. E on her when her abilities are on CD. Timewinder (Q) Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. 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