This will launch you to a small room with banana-shaped exclamation marks. Hell, I had more trouble beating the mine cart level on the second goddamn area of DKC1 than Lightning Lookout! It should take a while, but sooner or later your life total with go up. Clapper the Seal: Though you can't ride this invincible seal, you can jump on his back (or throw your partner at him), and he'll turn the searing lava of "Lava Lagoon" into cool water, or the Snapjaw-infested waters of "Clapper's Cavern" into solid, slippery ice. Have Dixie jump from a balloon and Helicopter Spin downward until you reach the Bonus Barrel. See Bonus Area 1 for how to get to the Bonus Kannon. All attacks work on him when he's on land. Glimmer the Anglerfish: An Animal Friend you can't ride, this rare fishy friend is only found in "Glimmer's Galleon". When shooting left or right, jump on his head to conk him (projectiles don't work as effectively), but if he's aiming downwards, you can Cartwheel or Spin right into him! Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. sign is tacked on a level's name when all of its Bonus Areas are completed. Diddy's Dash is a minigame exclusive to the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest. When you get Enguarde, feel along the right wall of Enguarde's chamber to find a fake wall leading to a Banana Bunch. Once the Kongs reach the aforementioned vine, they encounter several Zingers that they must dodge to … RATTLY CRATE: At the start. Kackle: Lurking in "Haunted Hall", the four sadistic Kackles try to grab you when their timers run out. A "Cheat Mode" option will appear. Go over the two bananas and get the bunch that is nearby. "K": When the first Kruncha is crunched with the twin Neeks, time your launch from the first Arrow Barrel so you land in the second one. BONUS AREA 3: Though you can get this Bonus Area in the manner described in "N", what if you have no buddy anymore? Get it now? TO COMPLETE: Wipe out every baddie in the passage and the Kremkoin is yours! Mini-Necky: Back from DKC, Mini-Necky no longer spits coconuts at you. Leave the game at "The End" screen until a bonus scene with Cranky starts. From here, do a jumping Team Throw up and right to grip the hook. Leave the cabin, jump over the two bananas, take the bunch that are on top of the barrels, and return to the cabin. If you've lost Rattly, you can get him back here. Once past the four Zingers, use the Chest to exterminate them all for your DK Coin reward! WARP BARREL! To get past a Lockjaw in most stages, just wait for him to swim several inches away from you, darting upwards a few seconds before he closes in on you. Now slug any of the three remaining Zingers with the Chest to get a 1-Up Balloon to collect, then Cartwheel or Spin Jump left, following the Bananas, until you land on either a Flitter or the platform ahead. At "Swanky's Bonus Bonanza", you can play the handsome Swanky's trivia games to earn extra lives. Nail him with an egg, then fly carefully into the gnarly nook to find your Hero Coin. DK COIN: At the place where the Bonus Kannon spits you out, Team Throw to the "!" If a sideways Team Throw fails and your buddy lands on the ground, quickly run over him/her to get that Kong to snap to it before an enemy touches him/her! You can go through the bramble with a banana in it. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! The latter can only happen if his projectile is close enough to him when the TNT Barrel explodes. Create a diversion to lure Lockjaw away, then bag the "N". However, there is a fairly long and comical prologue in the instruction manual, covering the events leading up to the beginning of the game. Once on the rope, climb right, then down. No DK barrels will appear in the game. Hot-Air Balloon: Go to "Red-Hot Ride" to ride these big blue balloons, but be sure to float over a steam jet to go higher, as the balloon sinks slowly otherwise. Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. Kannon: A Klump with a giant cannon capable of shooting Barrels and Kannonballs left, right, or downwards. The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. Shoot downward right to get the "O". Note: This can only be done in levels when you are going up, for example, Topsail Trouble. If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers. Bramble Scramble “Bramble Scramble” is 1 o’ those levels like “Tick-Tock Clock”, “Rusty Bucket Bay”, “Grunty Industries”, & the F.L.U.D.D.-less challenges in Super Mario Sunshine that some people hate on simply ’cause it’s hard, not due to genuine design flaws that make difficulty unfair or tedious. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Go to where the four barrels are. You can see part of it spinning at the bottom. Banana Coin: Enough of these will help you when visiting the Kong Klan. DKC is a great game but DKC2 is the best game ever created. "G": Beware of four Kaboings and Kannon's barrels when nabbing this last letter, at the top of a stack of several giant barrels. If you're still mastering web platforming techniques, the Bananas will help you know where to place each web. Average score for this quiz is 6 / 10. SQUAWKS CRATE: You will inevitably find this crate. Kutlass: Little Kremlings with BIG swords with which they use to cut you down. "O": Easy to get, but make sure Klinger doesn't claw you as you journey onward! Immediately, Helicopter Spin to the right, under the ledge, to find your elusive Warp Barrel. Now look to your left to find two or three Bananas above the water's edge. BONUS AREA 1: Cartwheel Jump or Helicopter Spin to the right off the starting platform until you grab a rope cluster. See a lone Lockjaw up ahead? What if you don't have Dixie at the end of the level? Follow the line straight up, through a small crate below two more Bananas, and you'll find a letter "A" spelled out in Bananas. TO COMPLETE: Use the Zingers as stepping stones to reach the Kremkoin at the end of the area. Good luck! Funky Head: Wanna take off? He does have one more thing for you to do -- find all 40 of the DK Hero Coins he's placed in every regular level and the final one at the game's end. Don't throw your partner at him when he's charging -- only when he's walking back and forth. Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. Chest: Break this open on an enemy to reveal an item! DK COIN: Oh, boy, this is easy to miss amidst all the excitement of climbing the rigging. "N": At the Banana arrow pointing upwards, get off Enguarde, run right, and jump on the second Clapper from the Continue Barrel (the first Clapper you find when you rescue Enguarde). 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