If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside. Ekko’s abilities work best when they are used together. Which does that every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion. Phase Dive ( Target Range: 325, Cost: 40/50/60/70/80 Mana, Cooldown: 11/10/9/8/7, Bonus Magic Damage: 40/65/90/115/140 (+ 40% AP) ACTIVE: Ekko dashes a short distance in the targeted direction. His passive is called Z-Drive Resonance. Ekko … E: Phase Dive – After rolling a short distance towards your cursor, Ekko gains the ability to teleport to a nearby enemy, hitting them with a magic damage imbued auto attack. E: Phase Dive Ekko dashes a fixed distance towards a target area. Enemies caught inside are stunned for 2.25 seconds. Patch 9.18 W cost decreased; stun duration increased. When you’re initiating, throw your Parallel Convergence onto them and then Phase dive into it to activate the stun. E – Phase Dive. Chronobreak: Ekko rewinds time, dealing magic damage to surrounding enemies on arrival and healing himself slightly. His next basic attack gains range, deals bonus magic damage, applies on-hit and spell effects in the process, and causes Ekko to blink to his target. The third attack against an enemy inflicts bonus damage while slowing the target. After a delay, the device expands into a broad slowing zone. Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. Phase Dive (E) ... Ekko's biggest ability outside of the laning phase is Parallel Convergance. Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. 1 Lore 2 Abilities 3 Patch History 4 Articles 5 Additional Content 5.1 Champion Information 5.2 Related Lore 5.3 Skin Release 5.4 Other Ekko is a champion in League of Legends. Playing against Ekko His next attack will deal 40/65/90/115/140 (+40% Ability Power) bonus magic damage and teleport him to his target. E: Phase Dive. 1 year ago Nop, the game has a cap for shit like this, i dont know how much units you can travel like this but you definetely cant follow a Tp, same for master yi (already tested it, you just reappear at the same place that you E'd) Phase Dive: Ekko Dash dashes towards the target location, priming him for an enhanced attack. If there’s a group, you can throw your Timewinder into them so that they wont be able to escape the stun zone before it goes off. After a delay, the device expands into a broad slowing zone. Damaging abilities and auto-attacks create Resonance stacks on Ekko's enemies. Ekko dashes towards the target location. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+1.5) damage for 2 seconds. Phase Dive's dash is a great tool for setting up Ekko's other abilities. If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside. Ekko dashes a fixed distance towards a target area. Ekko is one of the great tricksters in the world as he mastered the time. Stolen Time: Triggering Resonance against a champion will gran bonus Movement Speed for a … Ekko's next basic attack has bonus range, deals bonus magic damage, and causes him to teleport to his target. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. Phase Dive. At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. 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